![]() ![]() minecraft folder layout changes, in particular the ability to specify the Game Directory and the change in the location of the. The results of these tests lead me to believe that SPC for 1.3 uses some code to ask Minecraft where the bin folder is, and further, I suspected that the version of beta 1.3 available through the launcher has been altered to understand the new. This is where SPC should look for WE if it ignores Game Directory and is hardcoded to look at. Game Directory left to its default ( /.minecraft) and put WE.jar in. I thought it unlikely, but worth testing. This was tested on the thinking that the install instructions noted that "put it in bin/" meant to put it in the same folder as minecraft.jar. Game Directory set to add /betas/1.3 and put WE.jar in. ![]() This is where SPC should look for WE if it ignores Game Directory and looks in %AppData%/.minecraft/bin/. This is where SPC should look for WE if it believes the Game Directory is the same as. ![]() All four of these configurations failed the test: Then I tried four different configurations of installing WorldEdit.jar, then launched the game and attempted to use the //chunk command. class files into the b1.3_01-SPC.jar, and launched to check that SPC worked. Then I installed SPC (version (1.3_01-BETA)SinglePlayerCommandsV2.5_1) by dropping the. minecraft/versions/ and copied the b1.3_01 version folder to b1.3_01-SPC, made the edits to names and the JSON file to make it a valid version that the launcher could use, and then launched again to check it was working. I ran it to check it was working, then went to. I changed the Game Directory option to add /betas/1.3_01 to keep it separate from the latest version's files. ![]() I tested this by creating a new profile and asking for version "old beta" 1.3_01. Specifically, it appears to be unable to supply SPC with the necessary information to locate WorldEdit, no matter where it is put. My testing shows that although the version of 1.3_01 available through the launcher is compatible with SPC, it is not compatible with WorldEdit. ![]()
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